ARTCADE
Christopher Ian Macfarlane, David Anasagasti, Raul Santos, Hannah Epstein, Francesco Lo Castro, Lisa Rockford, Samuel Lopez de Victoria, Peter Symons, Aaron Artrip, Hunter Jonakin, Ben Morey, Cadence Olsen, Judah Macfarlane and Otto Von Schirach
June 8 - Oct 6, 2019 | Young At Art Museum
Christopher Ian Macfarlane, David Anasagasti, Raul Santos, Hannah Epstein, Francesco Lo Castro, Lisa Rockford, Samuel Lopez de Victoria, Peter Symons, Aaron Artrip, Hunter Jonakin, Ben Morey, Cadence Olsen, Judah Macfarlane and Otto Von Schirach
June 8 - Oct 6, 2019 | Young At Art Museum
ArtCade was an original group exhibition of artist-designed video games and playable interactive artworks held at Young At Art Museum. It featured re-imagined classics, new video games, and interactive sculptures designed by contemporary Artists Aaron Artrip, Hannah Epstein, Christopher Ian Macfarlane, Ben Morey, Hunter Jonakin, Samuel Lopez De Victoria, Ahol Sniffs Glue, and Peter Symons.
The exhibition included several innovative collaborations, such as Samuel Lopez De Victoria and Ahol Sniffs Glue's reimaginings of classic games. Ping Pong Poon, their version of Pong, was housed in a two-sided ArtCade cabinet based on a Japanese style arcade, allowing players to compete without seeing each other. Snake was presented on an oversized Nokia phone replica, painted with Ahol Sniffs Glue's signature drowsy eye pattern in black light reflective highlighter green paint. Blending Samuel Lopez De Victoria's inventive game design with Ahol Sniffs Glue's iconic art, these games captivated and challenged visitors in equal measure. The installation also featured a car painted in a colorful version of the same pattern, housing an interactive sound piece by Miami Bass legend Otto Von Schirach. Ahol Sniffs Glue's painted air hockey table allowed people of all ages to enjoy a classic game adorned with his signature pattern, making it challenging to follow the puck.
Aaron Artrip's interactive musical room allowed visitors to visualize sound waves by manipulating buttons on an ArtCade cabinet. Christopher Ian Macfarlane showcased his original adventure game, Dingle Dangle, while Hannah Epstein's Cloud Blaster let guests control a superhero blasting endless clouds. Ben Morey's interactive sculpture allowed guests to act as doctors medicating a patient by tossing medicine into the mouth of their technicolor patient, blending interactive play with commentary on medication. Peter Symons' motion-tracking game, Sometimes Wolf, transformed visitors into digital creatures, adding a dynamic layer of interactivity. Raul Santos created a 3-hole mini golf course in his iconic black and white pattern, emphasizing physical play and tactile engagement, contrasting with Peter Symons' blend of physical and digital interaction, creating a fascinating dynamic between the tangible and virtual realms.
ArtCade not only showcased the seamless fusion of art and technology but also explored the transformative potential of interactive media in contemporary art. By engaging visitors in playful and thought-provoking experiences, the exhibition demonstrated how video games can transcend mere entertainment to become powerful artistic expressions. As digital and interactive art continues to evolve, exhibitions like ArtCade pave the way for future explorations, challenging conventional boundaries and inviting audiences to participate in the creation of immersive, dynamic worlds.
The exhibition included several innovative collaborations, such as Samuel Lopez De Victoria and Ahol Sniffs Glue's reimaginings of classic games. Ping Pong Poon, their version of Pong, was housed in a two-sided ArtCade cabinet based on a Japanese style arcade, allowing players to compete without seeing each other. Snake was presented on an oversized Nokia phone replica, painted with Ahol Sniffs Glue's signature drowsy eye pattern in black light reflective highlighter green paint. Blending Samuel Lopez De Victoria's inventive game design with Ahol Sniffs Glue's iconic art, these games captivated and challenged visitors in equal measure. The installation also featured a car painted in a colorful version of the same pattern, housing an interactive sound piece by Miami Bass legend Otto Von Schirach. Ahol Sniffs Glue's painted air hockey table allowed people of all ages to enjoy a classic game adorned with his signature pattern, making it challenging to follow the puck.
Aaron Artrip's interactive musical room allowed visitors to visualize sound waves by manipulating buttons on an ArtCade cabinet. Christopher Ian Macfarlane showcased his original adventure game, Dingle Dangle, while Hannah Epstein's Cloud Blaster let guests control a superhero blasting endless clouds. Ben Morey's interactive sculpture allowed guests to act as doctors medicating a patient by tossing medicine into the mouth of their technicolor patient, blending interactive play with commentary on medication. Peter Symons' motion-tracking game, Sometimes Wolf, transformed visitors into digital creatures, adding a dynamic layer of interactivity. Raul Santos created a 3-hole mini golf course in his iconic black and white pattern, emphasizing physical play and tactile engagement, contrasting with Peter Symons' blend of physical and digital interaction, creating a fascinating dynamic between the tangible and virtual realms.
ArtCade not only showcased the seamless fusion of art and technology but also explored the transformative potential of interactive media in contemporary art. By engaging visitors in playful and thought-provoking experiences, the exhibition demonstrated how video games can transcend mere entertainment to become powerful artistic expressions. As digital and interactive art continues to evolve, exhibitions like ArtCade pave the way for future explorations, challenging conventional boundaries and inviting audiences to participate in the creation of immersive, dynamic worlds.